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	<title>Noise Sculpture</title>
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		<title>Noise Sculpture</title>
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		<title>Stillwell Audio</title>
		<link>http://noisesculpture.wordpress.com/2009/09/29/stillwell-audio/</link>
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		<pubDate>Tue, 29 Sep 2009 11:36:30 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Low Budget PlugIns]]></category>

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		<description><![CDATA[1973 The Neve* 1073 is probably one of the best large-format console channel modules ever made. Punchy, detailed…it was almost impossible to make it sound bad…for its time. Let’s not debate about large chunks of iron and wax/paper versus electrolytic caps…let’s talk about the sheer genius involved in picking the proper EQ frequencies, bandwidths, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=103&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>1973</strong></p>
<p><img class="alignnone" title="1973" src="http://downloads.stillwellaudio.com/screenshots/1973.png" alt="" width="336" height="127" /></p>
<p>The Neve* 1073 is probably one of the best large-format console channel modules ever made. Punchy, detailed…it was almost impossible to make it sound bad…for its time. Let’s not debate about large chunks of iron and wax/paper versus electrolytic caps…let’s talk about the sheer genius involved in picking the proper EQ frequencies, bandwidths, and slopes. THIS is where 1973 is coming from…not an emulation, but a tribute. Taking the best features and reducing them down to their essence…then making it utterly transparent and smooth. Dial in some high end. No, more than that…c’mon, more. What? Are you afraid of that knob or something…GIVE IT A TWIST, I SAID! Magic. THAT’s what separates the men from the boys in EQs like this…the ability to drop in staggering amounts of smooth, detailed HF boost without shredding eardrums.</p>
<p><a href="http://www.stillwellaudio.com/?page_id=17" target="_blank">http://www.stillwellaudio.com/?page_id=17</a></p>
<p><strong>Bad Buss Mojo</strong></p>
<p><img class="alignnone" title="Bad Buss Mojo" src="http://downloads.stillwellaudio.com/screenshots/bbm-1.52-ss.jpg" alt="" width="389" height="239" /></p>
<p>How to describe this? Well, I guess we’ll just settle for this: sometimes digital is just TOO perfect. I’m not going to say “sterile” or “lacking soul”, because I’d wind up eating my words sooner or later…but sometimes you just want a little grit…a little dirt…a little imperfection. That’s where Bad Buss Mojo comes in. Bad Buss Mojo allows you to dial in specific tweaks to a virtual mix buss amplifier. Is the + rail a little low? Dial it in…PSU not quite as stiff as it could be? Dial in a bit of knee in the bend. Old-school transistors or even <strong>&lt;gasp&gt;</strong> tubes? Dial in some nonlinear modulation. It’ll go from “I can’t hear that you’ve done anything, but I like it” all the way up to “Why did you run my mix through a guitar amp?” Highly recommended (the plugin, not running your mix through a guitar amp…)</p>
<p><a href="http://www.stillwellaudio.com/?page_id=19" target="_blank">http://www.stillwellaudio.com/?page_id=19</a></p>
<p><strong>Event Horizon</strong></p>
<p><img class="alignnone" title="event horizon" src="http://downloads.stillwellaudio.com/screenshots/EH.png" alt="" width="280" height="168" /></p>
<p>Event Horizon is a “Peak-Eating Limiter”…huh?  Well, maybe a better description is that it’s a clipper with an optional soft-clip circuit.  By truncating waveforms short of where the DAC would go into clipping, you can get VERY transparent loudness increases; unlike most limiters, Event Horizon does this with ZERO pumping,  ZERO transient or frequency artifacts, and with ZERO latency.  Now, it may not let you be louder than the latest “flavor of the month” “mastering” limiter, but within its range of operation, you WILL get an unsurpassed natural sound.  Its output is what comes into it…only louder.  If you push it too hard, it will tell you in no uncertain terms that this is no longer the right tool for the job.  Give it a try…it’s fantastically easy to use, and it sounds great!</p>
<p>New for 1.02! Limiter mode adds a new spin to a traditional lookahead limiter that can allow more gain reduction than a clipper, yet still remain VERY transparent. Give it a try. We’ve made it a separate download and plugin name (Event Horizon+) since the VST parameters are different and we didn’t want to break your existing projects. If you are purchasing or have purchased this plugin previously, the same key will work for both plugins…two for the price of one!</p>
<p><a href="http://www.stillwellaudio.com/?page_id=16" target="_blank">http://www.stillwellaudio.com/?page_id=16</a></p>
<p><strong>Major Tom</strong></p>
<p><strong><img class="alignnone" title="major tom" src="http://downloads.stillwellaudio.com/screenshots/MT.png" alt="" width="389" height="149" /><br />
</strong></p>
<p>Major Tom is not your ordinary compressor, no sir! It was designed with very specific goals in mind, and blew completely past them. We like Major Tom…can you tell? Major Tom is intended to be easy to use: there are no attack and release controls…the values vary depending on the level of the signal relative to its threshold. These values are very finely tuned to make it as musical as possible, without requiring a wall full of gold records to hit the right settings. The attack/release settings are inspired by one of the true “stealth” vintage compressors, the dbx* 160. You may not hear about it much, but you’ve heard it on records time and time again. Musicality: That’s the second key. Major Tom WILL pump, but it should do so in a musical, rhythmic manner. Put it on vocals gently for smoothing…nice. Put it on bass, but don’t go overboard…buttah. Put it on drums and go berserk…SMACKIN’. If you pull lots of gain reduction, it’s going to turn into a savage, funky, living, breathing, pumping instrument of destruction, but use it gently and it will be nice and transparent, adding a subtle gloss to your tracks. Those looking for utterly transparent gain reduction need not apply.</p>
<p><a href="http://www.stillwellaudio.com/?page_id=13" target="_blank">http://www.stillwellaudio.com/?page_id=13</a></p>
<p><strong>The Rocket</strong></p>
<p><img class="alignnone" title="the rocket" src="http://downloads.stillwellaudio.com/screenshots/Rocket-ss.jpg" alt="" width="419" height="149" /></p>
<p>The Rocket is a character audio compressor, singular in its extraordinary speed, responding in mere microseconds to variations in program level. Being in the order of several thousand times faster than most ordinary compressors, we respectfully submit that The Rocket kicks like a mf.</p>
<p>Violation of the laws of physics and digital signal processing remain beyond us at this time, and a single sample at 44.1kHz has a span of 22.6 microseconds. The Rocket’s attack time can be below this level, for absolute certainty that even the very first sample understands that you are its master. Placed on the master bus, The Rocket will effortlessly tame transients almost in the manner of a brickwall limiter.</p>
<p>Discussions of Science and Art are played out within The Rocket ’s ‘Impetus’ circuits, where warmth and aggression exist as DSP, able to take the delicate, musical gain reduction to the extremes of dirty, heavy and slamming rock’n&#8217;roll misbehaviour. Aw hell, The Rocket can rock so crank it up!</p>
<p><a href="http://www.stillwellaudio.com/?page_id=68" target="_blank">http://www.stillwellaudio.com/?page_id=68</a></p>
<p><strong>Transient Monster</strong></p>
<p><img class="alignnone" title="transient monster" src="http://downloads.stillwellaudio.com/screenshots/TM.png" alt="" width="416" height="120" /></p>
<p>This is simplicity itself.  It will save your drum mixes.  Two controls:  Attack, and Sustain.  I would explain more, but you know…I really don’t have to.  Put it on your drum buss.  Turn the knobs…you WILL understand, and you will thank me later.  Okay, okay…have you ever had a drum performance that was REALLY laying down the groove, but the recorded drum sound just didn’t SNAP?  Turn up the attack.  Need those ride cymbals to really ring instead of just dying down into the mush?  Turn up the sustain.  Too much bleed and ring getting into your drum tracks?  Turn DOWN the sustain.  See?  I knew I didn’t really have to explain it to you.</p>
<p><a href="http://www.stillwellaudio.com/?page_id=18" target="_blank">http://www.stillwellaudio.com/?page_id=18</a></p>
<p><strong>Verbiage</strong></p>
<p><img class="alignnone" title="verbiage" src="http://downloads.stillwellaudio.com/screenshots/VB.png" alt="" width="390" height="263" /></p>
<p>Before convolution reverbs, there were Lexicon, Yamaha, Eventide…hmm.  Seems like all the REALLY good reverbs were around way before everybody got the convolution bug.  This isn’t a convolution reverb…it’s an algorithmic reverb put together the old-fashioned way…from your basic ones and zeroes.  It’s extremely controllable (try changing the room size and damping of your average reverb impulse…doesn’t work, does it?), and very flexible.  Separate control over early and late reflections, stereo or mono in (input mix), stereo or mono out (width), flip wet output channels for cross reverb (very cool for panning mono instruments and letting them fill a space without getting overly wet), high-pass filters, gating…it’s all there.  This is NOT the reverb you would use to emulate a physical space (that’s what convolution reverbs excel at), but this is a true gem for sweetening tracks with reverb…adding that special shimmer to tracks that you can’t really get any other way.</p>
<p><a href="http://www.stillwellaudio.com/?page_id=21" target="_blank">http://www.stillwellaudio.com/?page_id=21</a></p>
<p><strong>Vibe-EQ</strong></p>
<p><img class="alignnone" title="vibe eq" src="http://downloads.stillwellaudio.com/screenshots/VEQ.png" alt="" width="398" height="128" /></p>
<p>This is one of those mythical plugins that makes things sound better just by plugging it in. Really. Unlike 1973, which is a very pristine EQ plugin (but a VERY good EQ, all the same), Vibe-EQ is all about color. The more boost or cut you dial in, the more color and funk you get. This may not be your go-to EQ every time, but you’ll wind up using it more often than you’d expect.</p>
<p>Good stuff.  Recommended.</p>
<p><a href="http://www.stillwellaudio.com/?page_id=34" target="_blank">http://www.stillwellaudio.com/?page_id=34</a></p>
<ul>
<li><span style="color:#ff0000;"><strong>29 Sept 09: Snow Leopard compatibility:</strong> Beta versions of OS X AU and VST plugins are available which should address Snow Leopard compatibility. Please use all appropriate caution as these are BETA plugins, not full release versions. Find them <a href="http://downloads.stillwellaudio.com/stillwell/beta/" target="_blank">HERE</a></span></li>
</ul>
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			<media:title type="html">noisesculpture</media:title>
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			<media:title type="html">1973</media:title>
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			<media:title type="html">Bad Buss Mojo</media:title>
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			<media:title type="html">event horizon</media:title>
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			<media:title type="html">major tom</media:title>
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			<media:title type="html">the rocket</media:title>
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			<media:title type="html">transient monster</media:title>
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			<media:title type="html">verbiage</media:title>
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			<media:title type="html">vibe eq</media:title>
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		<item>
		<title>QuikQuak ;-)</title>
		<link>http://noisesculpture.wordpress.com/2009/08/09/quikquak-2/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/09/quikquak-2/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 07:49:37 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

		<guid isPermaLink="false">http://noisesculpture.wordpress.com/?p=93</guid>
		<description><![CDATA[UpStereo A FREE stereo enhancer. NEW 3D INTERFACE. * Stereo width slider going from mono to wide, bringing the stereo image out and towards the listener. * Loudness control boost. * Loudness overdrive option. * Subtle Air &#38; Bass boosters to lift and help the audio &#8216;breath&#8217;. * Movable 3D interface, with changable colours and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=93&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2>UpStereo</h2>
<h2><img class="alignnone" src="http://www.quikquak.com/image/obj1122geo995pg16p2.png" alt="" width="280" height="281" /></h2>
<div id="Oobj472">
<div id="Ggeo390"><span style="color:#ffffff;">A FREE stereo enhancer. NEW 3D INTERFACE.<br />
</span></div>
</div>
<p><span style="color:#ffffff;">* Stereo width slider going from mono to wide, bringing the<br />
stereo image out and towards the listener.<br />
* Loudness control boost.<br />
* Loudness overdrive option.<br />
* Subtle Air &amp; Bass boosters to lift and help the audio &#8216;breath&#8217;.<br />
* Movable 3D interface, with changable colours and light<br />
positions.<br />
* Very low CPU usage.</span></p>
<div id="Oobj319">
<div id="Ggeo352">
<div><span style="color:#ffffff;"><strong>What is it?<br />
</strong></span></div>
</div>
</div>
<p><span style="color:#ffffff;"><span style="font-family:Verdana;">UpStereo is a simple, useful tool -  it makes your mixes bigger, in stereo width and loudness.<br />
Using three basic basic systems:<br />
1. A fixed frequency EQ designed to lift the highest audio frequencies, and boost the bass.<br />
2. A stereo width unit, for expanding stereo sounds so they appear wider and fatter. At extreme levels other characteristics are also brought out of the sound, so this can also be used as a tonal control for individual instruments.  This also has a mono setting, useful for squashing up those aggressive samples that take over the mix.<br />
3. A Loud switch that raises the waveform to the limits in a smooth curve. This saturation gives the mix a more perceived loudness, without clipping.<br />
There&#8217;s also an option for overdriving this effect, distorting the waveform towards the maximum, and can be used to create a raw punch to the sound.</span></span></p>
<p><span style="color:#ffffff;">These stages create an overall loudness effect on the final output, so a gain control is included to keep the limits in check.</span></p>
<p><span style="color:#ffffff;">The main &#8216;bubble&#8217; display on the plug-in is really a basic meter, when one of the stereo halves flash red, then the output is being clipped. Try and keep the levels so the red flashes only occasionally, this enables the loudness control to work at its maximum.</span></p>
<p><span style="color:#ffffff;">Colour and light changes are achieved my dragging the central meter-ball, using ctrl or shift to flow through colours. Maximum right/up drag returns the colour to white.</span></p>
<p><span style="color:#ffffff;"><a href="http://www.quikquak.com/Prod_UpStereo.html" target="_blank">http://www.quikquak.com/Prod_UpStereo.html</a></span></p>
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		<title>QuikQuak ;-)</title>
		<link>http://noisesculpture.wordpress.com/2009/08/09/quikquak/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/09/quikquak/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 07:35:36 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Low Budget PlugIns]]></category>

		<guid isPermaLink="false">http://noisesculpture.wordpress.com/?p=86</guid>
		<description><![CDATA[Fusion Field * A clean stereo reverb, with an even decay. * Clear reflected sound, with a fast diffusion build up. * Intuitively linked Decay, Spread and Distance dials. * Designed to represent many natural spaces, with minimal complexity. * Cloud display representation for all time and frequency aspects. This replaces the usually separate envelope [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=86&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><strong>Fusion Field</strong></h2>
<p><img class="alignnone" src="http://www.quikquak.com/image/FusionFieldScreenFull.png" alt="" width="392" height="404" /></p>
<p><span style="color:#ffffff;">* A clean stereo reverb, with an even decay.<br />
* Clear reflected sound, with a fast diffusion build up.<br />
* Intuitively linked Decay, Spread and Distance dials.<br />
* Designed to represent many natural spaces, with minimal complexity.<br />
* Cloud display representation for all time and frequency aspects.<br />
This replaces the usually separate envelope and EQ displays with<br />
one concise image, displaying frequency energy over time.<br />
* Fast editing, for that quick grab effect.<br />
* High quality standards, with low CPU resources.<br />
* Zero latency.</span></p>
<div id="Oobj815">
<div id="Ggeo699">
<div><span style="color:#ffffff;"><strong>What is it?<br />
</strong></span></div>
</div>
</div>
<div id="Oobj816">
<div id="Ggeo530">
<div><span style="color:#ffffff;">Fusion Field is a smooth diffusion reverb that sits beautifully in a mix. A clean, unobtrusive sound with a natural falloff that floats and complements the source material perfectly. Designed to imitate complex, natural spaces, it is also very easy to use. The main &#8216;cloud&#8217; display represents the reverb in terms of time and frequency, showing all the main parameters and EQ in a natural way. The reverberation can be dampened in the upper and lower frequencies, allowing soft sibilance and a graceful, lifting air to the sound.<br />
Having very few controls does not hinder Fusion Field&#8217;s usefulness. The dial ranges have been sloped to give the best sensitivity in useful regions, and the whole unit can create short snappy rooms, or vast time-suspended spaces, and anything in between.<br />
</span></div>
</div>
</div>
<div id="Oobj825"><span style="color:#ffffff;"><br />
</span></div>
<div id="Oobj826"><span style="color:#ffffff;"><a href="http://www.quikquak.com/FusionFieldAudio.html"><span style="color:#ffffff;"><strong>Audio Demos<br />
</strong></span></a></span></div>
<div id="Oobj829">
<div id="Ggeo539">
<div><span style="color:#ffffff;">QuikQuak, RaySpace, Glass Viper and UpStereo copyright © 2005-2007 David J Hoskins. All rights reserved. All technical specifications and prices of the products specified on this web site may be subject to change without notice. Copyright notices may not be removed or changed. QuikQuak and all QuikQuak product names are trademarks of David J Hoskins. Microsoft® and Windows® are trademarks of Microsoft Corporation. Cubase and VST are registered trademarks of Steinberg Media Technologies GmbH. Mac and Intel Mac logos are trademarks of Apple Computer, Inc. All other trademarks are the property of their respective owners.<br />
</span></div>
</div>
</div>
<div id="Oobj835">
<div id="Ggeo702"><span style="color:#ffffff;">* A clean stereo reverb, with an even decay.<br />
* Clear reflected sound, with a fast diffusion build up.<br />
* Intuitively linked Decay, Spread and Distance dials.<br />
* Designed to represent many natural spaces, with minimal complexity.<br />
* Cloud display representation for all time and frequency aspects.<br />
This replaces the usually separate envelope and EQ displays with<br />
one concise image, displaying frequency energy over time.<br />
* Fast editing, for that quick grab effect.<br />
* High quality standards, with low CPU resources.<br />
* Zero latency.<br />
</span></div>
</div>
<div id="Oobj585">
<div id="Grtf524"><span style="color:#ffffff;">click picture for full size<br />
</span></div>
</div>
<div id="Oobj979"><span style="color:#ffffff;"><a href="http://www.quikquak.com/downloads.html"><span style="color:#ffffff;"><strong>Download evaluation copy<br />
</strong></span></a></span></div>
<div id="Oobj980"><span style="color:#ffffff;"><a href="http://www.quikquak.com/shop_go.html"><span style="color:#ffffff;"><strong>BUY<br />
</strong></span></a></span></div>
<div id="Oobj981">
<div id="Ggeo657">
<div><span style="color:#ffffff;"><strong>Why use this?<br />
</strong></span></div>
</div>
</div>
<div id="Oobj982">
<div id="Ggeo658">
<div><span style="color:#ffffff;">Removing the character of uneven early reflections and various room shapes leaves the sound pure, so it&#8217;s able to hold the sound in time. Simply enhancing the sound image without obtrusive additional tones allows for more space in the mix.<br />
Fusion Field gathers reflections immediately, smoothing out initial transients, then realistically diffuses the sound to the specified decay time. The interface has a logical layout, prompting fast editing with expected results.</span><span style="color:#ffffff;"> </span> <span style="color:#ffffff;">Try the demo yourself and choose the &#8222;Fusion Field Full&#8220; preset, this gives the longest decay and no filtering.<br />
If you send a short sound through the plug-in you will hear the sound as though frozen in the air, and decay perfectly smoothly in about two minutes.<br />
</span></div>
</div>
</div>
<div id="Oobj827">
<div id="Ggeo760">
<div><span style="color:#ffffff;"><strong>What really makes it different?<br />
</strong></span></div>
</div>
</div>
<p><span style="color:#ffffff;">You can dial up any type of space very easily, with the use of Decay, Spread, and Distance parameters &#8211; the algorithms create the suitable room simulations for you.<br />
Complete stereo whitening, even at very tight spread settings.<br />
Incredibly light on CPU resources.<br />
It&#8217;s subtle, but Fusion Field&#8217;s unique algorithm creates a highly diffuse and different sound than a typical all-pass filter reverb.<br />
It&#8217;s very affordable &#8211; with free updates.</span></p>
<p><a href="http://www.quikquak.com/Prod_Fusion_Field.html" target="_blank">http://www.quikquak.com/Prod_Fusion_Field.html</a></p>
<h2>RaySpace</h2>
<h2><img class="alignnone" src="http://www.quikquak.com/image/geo108p2.png" alt="" width="352" height="281" /></h2>
<p>RaySpace is a completely new acoustic room simulator. This unique reverb creates up to five channels of surround-sound reverb, all calculated in real-time. The characteristics of the room shape, height, positions and materials can all be adjusted while you listen, making RaySpace a very inspirational and spontaneous tool. All reflections are modelled, not just early reflections, and are calculated with speed-of-sound accuracy. The 3D view and the parametric equaliser complete the audio and visual feedback of room designs! With full automation, source and listener positions can be &#8216;walked&#8217; though the rooms, ideal for patching dialogue in radio plays or films. All impulse responses can be exported in high resolution for use in convolution reverbs. From concert halls to bathrooms, cathedrals to sewers, you can go anywhere you desire!</p>
<p>How does it work?</p>
<p>DBT (Diffuse Bubble Tracing) is a highly efficient algorithm that analyses the entire room in a fraction of a second. It traces &#8216;bubbles&#8217; at the speed of sound, bouncing off the walls until they hit the listener. The angle they hit determines the pan and surround position they play from. With hundreds of these sound bubbles the listener is immersed in an incredibly rich environment.</p>
<p>Shall we play?</p>
<p>* Create fantastic surround reverbs using the completely unique engine -</p>
<p>Introducing the new DBT (Diffuse Bubble Tracing) system.</p>
<p>* Accurately models sound speed, including phase and interference.</p>
<p>* Draw walls of any angle, allowing complex room shapes.</p>
<p>* Four band parametric equaliser, for complete control of output!</p>
<p>* Ray scattering algorithms for adding randomisation to wall reflections,</p>
<p>giving roughness and character to the rooms.</p>
<p>* Get a real grasp of the virtual space with the 3D ROOM VIEWER. Using</p>
<p>zoom and spin with the mouse &#8211; watch and listen to actual height</p>
<p>adjustments.</p>
<p>* Reverb updates almost instantly!</p>
<p>* ZERO latency.</p>
<p>* RaySpace does NOT use convolution algorithms, it&#8217;s a completely original</p>
<p>design.</p>
<p>And unlike convolution, long reverb times use the same CPU as short ones,</p>
<p>allowing you to make huge spaces!</p>
<p>* Export impulse response feature, so you can still use your designs in other</p>
<p>reverb units.</p>
<p>* Stereo Width control gives fine adjustments from mono reverb, to &#8216;beyond&#8217;</p>
<p>speaker position spreads.</p>
<p>* Compact size. RaySpace does not need huge resource files to store the</p>
<p>reverbs, as they only take up a few kilobytes each!</p>
<p>* 45 presets for instant tweaking.</p>
<p>* Works with all sample rates.</p>
<p><a href="http://www.quikquak.com/Prod_RaySpace.html" target="_blank">http://www.quikquak.com/Prod_RaySpace.html</a></p>
<h2>GlassViper</h2>
<h2><img class="alignnone" src="http://www.quikquak.com/image/obj285geo522shd65p2.png" alt="" width="543" height="286" /></h2>
<p>Synthesizer plug-in<br />
* Unique and organic synthesis.<br />
* Wave shaping with 16 LFO&#8217;s.<br />
* Continuously changing waveform.<br />
* Easy to edit, basic interface.<br />
* 4 Voices per instrument.<br />
* LFO Envelopes with speed and<br />
gain slopes.<br />
* 4 Delay lines per instrument.<br />
* Reverb and chorus effects.<br />
* Comprehensive copy and<br />
paste features.</p>
<p>General features<br />
* 4 editable waveforms, that can move independently during play.<br />
* 16 independant LFOs for waveform movement.<br />
* 8 bass and treble boost EQs.<br />
* 4 unique waveshapers, with distorted top settings.<br />
* Multiple copy and paste options for quick editing and layering.<br />
* 4 delay lines with BPM syncronisation option.<br />
* 12 LFO&#8217;s with independant speed and gain envelopes.<br />
* Multiple ring modulation.<br />
* 4 volume envelopes, with velocity sensitivity for amount and speed.<br />
* 4 filter envelopes, using over sampled biquads with up to 24db slope per octave.<br />
* 4 pitch envelopes.<br />
* Stereo chorus with feedback.<br />
* Fusion Field reverb with simple EQ.<br />
* 256 categorised factory presets.</p>
<p><a href="http://www.quikquak.com/Prod_GlassViper.html" target="_blank">http://www.quikquak.com/Prod_GlassViper.html</a></p>
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		<title>Music Unfolding</title>
		<link>http://noisesculpture.wordpress.com/2009/08/01/46/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/01/46/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 10:23:16 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

		<guid isPermaLink="false">http://noisesculpture.wordpress.com/2009/08/01/46/</guid>
		<description><![CDATA[xEQ xEQ is a straight forward parametric EQ/Tone Control. It consists of Low and High shelf filters and three Peak/Cut filters. It is very useful for placing around distortion effects. Place before as a tone control and after to simulate a speaker cabinet&#8217;s frequency response curve. There are some example presets in the distribution that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=46&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div><strong>xEQ</strong></p>
<p><img class="aligncenter" src="http://www.musicunfolding.com/graphics/MU_xEQ.png" alt="Bild" width="370" height="256" /></p>
<p>xEQ is a straight forward parametric EQ/Tone Control. It consists of Low and High shelf filters and three Peak/Cut filters. It is very useful for placing around distortion effects. Place before as a tone control and after to simulate a speaker cabinet&#8217;s frequency response curve. There are some example presets in the distribution that are useful starting points for tailoring your tone. The presets starting with TC are tone control curves and those marked with an SC are for speaker cabinet response curves.</p>
<p><!-- m --><a href="http://www.musicunfolding.com/muxeq.html">http://www.musicunfolding.com/muxeq.html</a></div>
<div>
<div><strong>xTrem</strong></p>
<p><img class="aligncenter" src="http://www.musicunfolding.com/graphics/xTrem.png" alt="Bild" width="349" height="172" /></p>
<p>xTrem is a tremolo unit capable of a nice range of tremolo shapes. It works as a mono or stereo tremolo. In mono mode, the left channel controls are active. The two channels are fully independent except for the tremolo depth setting. This gives it the capability of producing some interesting panning/tremolo combinations. Please see the user guide for more details on how to set the parameter values.</p>
<p><!-- m --><a href="http://www.musicunfolding.com/xtrem.html">http://www.musicunfolding.com/xtrem.html</a><!-- m --></div>
</div>
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		<title>Luxonix</title>
		<link>http://noisesculpture.wordpress.com/2009/08/01/45/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/01/45/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 10:20:55 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

		<guid isPermaLink="false">http://noisesculpture.wordpress.com/2009/08/01/45/</guid>
		<description><![CDATA[LFX-1310 LFX-1310 is a Free plug-in multi-effector including 24 types of algorithm and 3 serial slots. This freeware is the stand-alone version of Effecting Module of Ravity(S) &#38; Ravity(R). Every algorithm realizes the very effect you have on your mind, and is fully optimized for low CPU load. Effectors :- S&#8217;Filter 12 / S&#8217;Filter 24 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=45&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>LFX-1310<img src="http://www.luxonix.com/home/img/cf-LFX1310.gif" alt="Bild" /></p>
<p>LFX-1310 is a Free plug-in multi-effector including 24 types of algorithm and 3 serial slots. This freeware is the stand-alone version of Effecting Module of Ravity(S) &amp; Ravity(R). Every algorithm realizes the very effect you have on your mind, and is fully optimized for low CPU load.</p>
<table style="height:40px;" border="0" cellspacing="0" cellpadding="0" width="338">
<tbody><strong>Effectors :</strong>- S&#8217;Filter 12 / S&#8217;Filter 24 / 3-band EQ<br />
- Peak Compressor / RMS Compressor<br />
- Overdrive / Distortion / Amp Distortion<br />
- Crusher / LP Noise / Stereo Image<br />
- Chorus / Flanger / Phaser / Auto Wah / Tremolo / Auto Pan<br />
- Delay / Stereo Delay / Ping-pong Delay<br />
- Gate Reverb / Room Reverb / Hall Reverb / Spring Reverb</p>
<p><strong>Specifications :</strong></p>
<p>- 24 types of high-quality effector algorithm<br />
- 3 serial-routed slots<br />
- 128 factory sound presets<br />
- mono or stereo input / stereo output<br />
- 32-bit sound processing<br />
- <a href="http://www.luxonix.com/home/en/products-lfx1310.html#"><strong>HLMS™</strong></a> : Hyper Layered MIDI assign System<br />
for real-time performance and sound editing<br />
- <a href="http://www.luxonix.com/home/en/products-lfx1310.html#"><strong>FOEM™</strong></a> : Fully Optimized Effecting Module</p>
<p><strong>Minimum Requirements :</strong></p>
<p><strong>PC :</strong><br />
- Windows 2000 / XP / Vista (32-bit)<br />
- Pentium IV 1.6GHz or highe<br />
- 256MB RAM<br />
- VST 2.0+ compatible host application recommended</p>
<p><strong>Mac :</strong><br />
- Mac OS X 10.4 Tiger or higher<br />
- G4/G5 or Intel-based Mac (Universal Binary)<br />
- 256MB RAM<br />
- VST 2.0+ or AudioUnit 2 (AU2) compatible host application recommended</p>
<p><!-- m --><a href="http://www.luxonix.com/home/en/downloads.html?id=main">http://www.luxonix.com/home/en/downloads.html?id=main</a></p>
<p><a href="http://www.luxonix.com/phpBB3/viewtopic.php?f=12&amp;t=2288" target="_blank">don`t work under Mac OS X 10.6 at this Time</a></p>
</tbody>
</table>
</div>
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		<title>Togu Audio Line</title>
		<link>http://noisesculpture.wordpress.com/2009/08/01/44/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/01/44/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 10:20:01 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

		<guid isPermaLink="false">http://noisesculpture.wordpress.com/2009/08/01/44/</guid>
		<description><![CDATA[TAL-BassLine Summary:TAL-BassLine is a virtual analog bass synthesizer especially made for bass, acid sounds and effects. It’s based on a robust core and has the usual controls of analogue hardware synthesizers. A unique -18dB low pass filter with a lot of asymmetric and random components introduce a warm and analogue sound. Very fast, non linear [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=44&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<h2>TAL-BassLine</h2>
<div><img src="http://kunz.corrupt.ch/images/thumb_tal-bassline.jpg" alt="Bild" /></div>
</div>
<div>
<div>Summary:TAL-BassLine is a virtual analog bass synthesizer especially made for bass, acid sounds and effects. It’s based on a robust core and has the usual controls of analogue hardware synthesizers.</p>
<p>A unique -18dB low pass filter with a lot of asymmetric and random components introduce a warm and analogue sound. Very fast, non linear envelopes are also a part of this synth.</p>
<ul>
<li>Bandlinited oscillators (saw, pulse).</li>
<li>Sub-oscillator: square -1 oct., square -2 oct., pulse -1 oct, pulse -2 oct.</li>
<li>-18 dB/octave low-pass filter (resonant/self-oscillating).</li>
<li>LFO (frequency: 0,1 .. 30 Hz, waveforms: sin, tri, saw, rec, noise).</li>
<li>Very fast nonlinear envelope (A: 1.5ms..4s, D: 2ms..10s, S: 0..100%, R: 2ms..10s).</li>
<li>Simple Arpeggiator (up, down, one octave mode).</li>
<li>2x Unisono Mode.</li>
<li>Panic button.</li>
<li>MIDI automation for all sliders and pots.</li>
<li>Precise fader control while holding down the &#8222;Shift&#8220; button.</li>
<li>Supports all sample-rates.</li>
<li>2x oversampling.</li>
<li>23 presets.</li>
<li><a href="http://kunz.corrupt.ch/?download=TAL-BassLine-UserManual.pdf">Tutorial</a> pdf.</li>
<li>~2.5% CPU (Intel Core 2 CPU 6700, 44.1KHz, 24Bit, buffer-size 1024 Samples)</li>
</ul>
</div>
<p><!-- m --><a href="http://kunz.corrupt.ch/?Products:VST_TAL-BassLine">http://kunz.corrupt.ch/?Products:VST_TAL-BassLine</a></p>
<h2>TAL-Elek7ro</h2>
<p><img class="alignnone" src="http://kunz.corrupt.ch/images/thumb_tal-elek7ro.jpg" alt="" width="300" height="207" /></p>
<p>TAL-Elek7ro is a virtual</p>
<p>analog synth with some special features like oscillator hardsync and frequncy modulation. Including improved alias free oscillators, new developed fast envelopes and lfo&#8217;s with a wide range from 0.1Hz up to 400 Hz. A free routable envelope with attack and decay is available too. This synth is useful for a wide range of sounds from percusion to deep bass sounds.</p>
<p>Some features:</p>
<ul>
<li>2 oscillators with hardsync, PW and FM (saw, pulse, triangle, sine).</li>
<li>1 sub oscillator (saw, rectangle).</li>
<li>1 noise oscillator.</li>
<li>18dB or 12dB non linear analog modelled low pass resonance filter.</li>
<li>Mono mode, including portamento.</li>
<li>Poly mode, up to 6 voices (not cpu optimized for poly mode).</li>
<li>2 free routable Lfo&#8217;s (0.1Hz &#8211; 400Hz, sine, triangle, saw, rectangle, s&amp;h, noise).</li>
<li>Filter and amplifier ADSR-envelope.</li>
<li>Free routable AD-envelope.</li>
<li>Mod-wheel and Pitch-Wheel support.</li>
<li>Midi Learn for all pots.</li>
<li>Velocity to filter contour intensity.</li>
<li>Panic button.</li>
</ul>
<p><a href="http://kunz.corrupt.ch/?Products:VST_TAL-Elek7ro" target="_blank">http://kunz.corrupt.ch/?Products:VST_TAL-Elek7ro</a></p>
<h2>TAL-U-No-62</h2>
<p><img class="alignnone" src="http://kunz.corrupt.ch/images/thumb_U-No-62.jpg" alt="" width="300" height="151" /></p>
<p>U-No-62 is an improved and completely refactored version of U-No-60. Improvements:</p>
<ul>
<li>More accurate filter sound.</li>
<li>More overtones in the oscillators.</li>
<li>Faster LFO rate (0.1-30HZ).</li>
<li>A lot faster envelopes.</li>
<li>Audio Unit available.</li>
<li>Presets are not compatible with U-No-60 Presets.</li>
</ul>
<p><a href="http://kunz.corrupt.ch/?Products:VST_TAL-U-No-62" target="_blank">http://kunz.corrupt.ch/?Products:VST_TAL-U-No-62</a></p>
<h2>TAL-USE</h2>
<p><img src="http://kunz.corrupt.ch/images/TAL-USE.jpg" alt="" width="400" height="244" /></p>
<p>TAL-USE (Ultra Simple Eq) is especially designed after some tilt eq&#8217;s from the 70&#8242;s. This type of eq allows to adjust the audio material without changing the character of a sound to much.<br />
Its an easy way, to make an audio signal sound darker or brighter with only one knob. The bass lift knob is a special addition that boosts or attenuates bass frequencies below 300Hz.</p>
<ul>
<li>8 dB low / high shelf filter.</li>
<li>12 dB bass lift filter at 300 Hz.</li>
<li>Variable center frequency (100 &#8211; 10&#8217;000Hz).</li>
<li>Adjustable bandwidth (q: 0.1 to 2.0).</li>
<li>Volume knob.</li>
<li>On/Off switch.</li>
<li>Very easy to use.</li>
<li>Low CPU.</li>
</ul>
<p><a href="http://kunz.corrupt.ch/?Products:VST_TAL-USE" target="_blank">http://kunz.corrupt.ch/?Products:VST_TAL-USE</a></p>
<h2>TAL-Tube</h2>
<p><img src="http://kunz.corrupt.ch/images/tal-tube.jpg" alt="Bild" /></p>
<p>TAL-Tube is a saturation plugin that have the characteristic of tubes and an additional amplifier mode. It&#8217;s very suitable for adding higher harmonics and can give more excitement and analog character to digital sounds or drums.<br />
At extreme values it can also be used as a grungy distortion effect&#8230;</p>
<ul>
<li>Amplifier mode.</li>
<li>Soft and hard mode (2 different tube types).</li>
<li>Dry/Wet knob.</li>
<li>Gain reduction display.</li>
<li>4x oversampled processing.</li>
<li>Some presets.</li>
<li>Low CPU</li>
</ul>
<p><!-- m --><a href="http://kunz.corrupt.ch/?Products:VST_TAL-Tube">http://kunz.corrupt.ch/?Products:VST_TAL-Tube</a></p>
<h2>TAL-Bitcrusher</h2>
<p><img class="alignnone" src="http://kunz.corrupt.ch/images/TAL-Bitcrusher.jpg" alt="" width="381" height="78" /></p>
<p>TAL-Bitcrusher is a common bitcrusher with some useful additions. There is a low- and highshelf EQ and a noise cross modulator included. Its maybe useful on drums, especially hats and for distorted leads.</p>
<ul>
<li>Adjustable bitdepth (0..32 bit).</li>
<li>Adjustable sample rate divisor (up to / 512).</li>
<li>Noise cross modulator.</li>
<li>24 dB low- and high shelf filter.</li>
<li>10 presets for bass, leads and drums.</li>
<li>Low CPU.</li>
<li>Available in VST&#8217;s and AU versions.</li>
</ul>
<p><a href="http://kunz.corrupt.ch/?Products:VST_TAL-Bitcrusher" target="_blank">http://kunz.corrupt.ch/?Products:VST_TAL-Bitcrusher</a></div>
<div>
<h2>TAL-Flanger</h2>
</div>
<div>
<h2><img src="http://kunz.corrupt.ch/images/tal-flanger.jpg" alt="Bild" width="418" height="133" /></h2>
<p>TAL-Flanger is a easy to tweak stereo flanger effect with its own special sound and some asymmetric analog like components in the feedback corner. Useful for a wide range of flanger effects from subtle to extreme.</p>
<p><a href="http://kunz.corrupt.ch/?Products:VST_TAL-Flanger">http://kunz.corrupt.ch/?Products:VST_TAL-Flanger</a><!-- m --></p>
<h2>TAL-Phaser</h2>
<p><img src="http://kunz.corrupt.ch/images/tal-phaser.jpg" alt="Bild" width="416" height="133" /></p>
<p>TAL-Phaser is a carefully modelled stereo phaser effect. The user can choose between two, four and six stages. Its possible to adjust the lowest and highest frequency of the filter.</p>
<ul>
<li>Two, four and six stages.</li>
<li>Syncable LFO.</li>
<li>Lowest- and highest-frequency adjustable.</li>
<li>Stereo phase offset from 0 to 180 degree.</li>
<li>Feedback (a very small amount of second order distortion in the feedback path).</li>
<li>Adjustable Dry/Wet.</li>
<li>Some default presets.</li>
</ul>
<p><!-- m --><a href="http://kunz.corrupt.ch/?Products:VST_TAL-Phaser">http://kunz.corrupt.ch/?Products:VST_TAL-Phaser</a><!-- m --></p>
<h2>TAL-Chorus-60</h2>
<p><img src="http://kunz.corrupt.ch/images/chorus-60-02.jpg" alt="Bild" /></p>
<p>This is a standalone version of the chorus implemented in <a href="http://kunz.corrupt.ch/?Products:VST_U-NO-60">U-NO-60</a>.</p>
<ul>
<li>Characteristics of the Juno-60 chorus</li>
<li>2 modes</li>
<li>Dry/wet adjustable</li>
<li>Volume knob</li>
<li>Low CPU</li>
</ul>
<p><!-- m --><a href="http://kunz.corrupt.ch/?Products:VST_Chorus-60">http://kunz.corrupt.ch/?Products:VST_Chorus-60</a><!-- m --></p>
<h2>TAL-Dub</h2>
<p><img src="http://kunz.corrupt.ch/images/tal-dub.jpg" alt="Bild" /></p>
<p>TAL-Dub is a vintage style delay effect. It can be used for a wide range of delay effects from clean to extreme distorted, resonating never ending delays</p>
<ul>
<li>12dB resonance filter</li>
<li>Low cut filter</li>
<li>Maximal 4 Seconds delay time</li>
<li>Limiter with distortion for rising feedbacks or loud inputs</li>
<li>Delay time and feedback for each channel (linkable)</li>
<li>Input signal swap (L/R swap)</li>
<li>Filter feedback and filter fx mode (filter in feedback path or as post fx)</li>
<li>Filter mode for input (input signal will be filtered too)</li>
<li>Easy to use midi learn</li>
</ul>
<p><!-- m --><a href="http://kunz.corrupt.ch/?Products:VST_TAL-Dub">http://kunz.corrupt.ch/?Products:VST_TAL-Dub</a></p>
<h2>TAL-DUB-II</h2>
<p><img class="alignnone" src="http://kunz.corrupt.ch/images/thumb_tal-dub-2.jpg" alt="" width="300" height="190" /></p>
<p>After the success of TAL-Dub, we decided to release TAL-DUB-II, an extended version with a completely new sound engine. A 4x oversampled distortion stage allows to add vintage distortion to the delayd signal, but its also possible to make clean delays.<br />
A sinus LFO has the possibility to modulate delay time and low pass filter cutoff. Adjustable LFO stereo width is also included.<br />
An analog sounding 6dB low pass filter with resonance and a 3dB high cut filter are also parts of TAL-DUB-II. Different routing options open a wide range of possibilities.</p>
<ul>
<li>Synced delay times (1/16, 1/8, 1/4, 1/2, 1/1, 2/1 and trippled and dotted notes).</li>
<li>4x oversampled distortion stage.</li>
<li>VU-Meter shows gain reduction.</li>
<li>LFO (low pass cutoff and delay modulation, stereo width).</li>
<li>6dB resonance low pass filter.</li>
<li>3dB high pass filter.</li>
<li>Midi learn for all pots.</li>
<li>20 factory presets.</li>
<li>Documentation.</li>
</ul>
<p><a href="http://kunz.corrupt.ch/?Products:VST_TAL-DUB-II" target="_blank">http://kunz.corrupt.ch/?Products:VST_TAL-DUB-II</a></div>
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		<title>QuikQuak</title>
		<link>http://noisesculpture.wordpress.com/2009/08/01/43/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/01/43/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 10:19:20 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

		<guid isPermaLink="false">http://noisesculpture.wordpress.com/2009/08/01/43/</guid>
		<description><![CDATA[UpStereo UpStereo is a simple, useful tool to make your mixes bigger, in stereo width and loudness. It uses three basic basic systems: A fixed frequency EQ designed to lift the highest audio frequencies, and boost the bass. A stereo width unit, for expanding stereo sounds so they appear wider and fatter. At extreme levels [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=43&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div><strong>UpStereo</strong></p>
<p><img src="http://static.kvraudio.com/i/b/upstereo.png" alt="Bild" /></p>
<div>UpStereo is a simple, useful tool to make your mixes bigger, in stereo width and loudness.<br />
It uses three basic basic systems:<br />
A fixed frequency EQ designed to lift the highest audio frequencies, and boost the bass.<br />
A stereo width unit, for expanding stereo sounds so they appear wider and fatter. At extreme levels other characteristics are also brought out of the sound, so this can also be used as a tonal control for individual instruments. This also has a mono setting, useful for squashing up those aggressive samples that take over the mix.<br />
A loudness button that raises the waveform to the limits in a smooth curve. This saturation gives the mix a more perceived loudness, without clipping.<br />
These stages create an overall loudness effect on the final output, so a gain control is included to keep the limits in check.<br />
The main &#8216;bubble&#8217; display on the plug-in is really a basic meter, when one of the stereo halves flash white, then the output is in danger of being clipped. Try and keep the levels so the white flashes only occasionally, this enables the loudness saturator to work at its best.<br />
Features:<br />
Loudness control enables a complex saturator to boost your mixes.<br />
Stereo width slider going from mono to wide, bringing the stereo image out and towards the listener.<br />
Subtle Air &amp; Bass boosters to lift and help the audio &#8216;breath&#8217;.<br />
Very low CPU usage.</div>
<p><a href="http://www.quikquak.com/downloads.html">http://www.quikquak.com/downloads.html</a></div>
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		<title>Solid State Logic</title>
		<link>http://noisesculpture.wordpress.com/2009/08/01/42/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/01/42/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 10:18:36 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

		<guid isPermaLink="false">http://noisesculpture.wordpress.com/2009/08/01/42/</guid>
		<description><![CDATA[SSL X-ISM Introduction X-ISM is a state of the art VST/AU plug-in which can interpret inter-sample peaks, allowing engineers to make informed judgements about the resultant sound quality of the mix. There is currently a trend in the in the audio industry known euphemistically as ‘The loudness war’ in which the engineering process is driven [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=42&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>SSL X-ISM</p>
<p><img src="http://www.solid-state-logic.com/music/X-ISM/images/X-ISM_web.jpg" alt="Bild" /></p>
<div>Introduction</p>
<p>X-ISM is a state of the art VST/AU plug-in which can interpret inter-sample peaks, allowing engineers to make informed judgements about the resultant sound quality of the mix.</p>
<p>There is currently a trend in the in the audio industry known euphemistically as ‘The loudness war’ in which the engineering process is driven to produce a product which is as loud as is technically possible within the constraints of the medium. Debate rages as to whether this produces problems that degrade and distort the audio. One reason for this distortion is often blamed on the presence of ‘inter-sample peaks’, where signals that are usually missed by the Fs sampling of DAW meters, may actually exceed 0dBfs in reconstruction from digital to analogue domain in some Digital to Analogue Converters (DACs).</p></div>
<p><!-- m --><a href="http://www.solid-state-logic.com/music/X-ISM/index.asp">http://www.solid-state-logic.com/music/X-ISM/index.asp</a><!-- m --></div>
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		<title>Apul Soft</title>
		<link>http://noisesculpture.wordpress.com/2009/08/01/41/</link>
		<comments>http://noisesculpture.wordpress.com/2009/08/01/41/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 10:17:56 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

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		<description><![CDATA[Side Chain Compressor Side Chain Compressor was developed by Slim Slow Slider for VST windows. apulSoft ported this plugin to OSX and to the AU format. This is a Side Chain only compressor which requires special routing. For VST there are two versions, mono (2 input channels/1 output channel) and stereo (4 input channels/2 output [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=41&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>Side Chain Compressor</p>
<p><img src="http://www.apulsoft.ch/freeports/sidechaincompressor.jpg" alt="Bild" /><br />
Side Chain Compressor was developed by Slim Slow Slider for VST windows.<br />
apulSoft ported this plugin to OSX and to the AU format.</p>
<p>This is a Side Chain only compressor which requires special routing.<br />
For VST there are two versions, mono (2 input channels/1 output channel) and stereo (4 input channels/2 output channels). Not all vst hosts support the required routing &#8211; Cubase Studio for instants does not. The AU version uses the regular AU sidechain mechanism and detects mono vs. stereo processing.</p>
<p>Download:  <!-- m --><a href="http://www.apulsoft.ch/freeports/SideChainCompressor_2007_10_28.dmg">http://www.apulsoft.ch/freeports/SideCh &#8230; _10_28.dmg</a><!-- m --></div>
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		<title>Yohng</title>
		<link>http://noisesculpture.wordpress.com/2009/08/01/40/</link>
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		<pubDate>Sat, 01 Aug 2009 10:17:05 +0000</pubDate>
		<dc:creator>noisesculpture</dc:creator>
				<category><![CDATA[Freeware PlugIns]]></category>

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		<description><![CDATA[http://www.yohng.com/w1limit.html W1 Limiter is a clone of Waves L1, with identical output. I have not seen any Waves source code, and this result was obtained by tweaking 4Front YLimiter, by doing the following: Release curve simplified Release time multiplied 3 times (see notes below) Softening circuit filter changed Waves L1 famous limiter (and thus W1 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=noisesculpture.wordpress.com&amp;blog=8539217&amp;post=40&amp;subd=noisesculpture&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.yohng.com/w1limit.html">http://www.yohng.com/w1limit.html</a><!-- m --></p>
<div>W1 Limiter is a clone of Waves L1, with identical output.</p>
<p>I have not seen any Waves source code, and this result was obtained by tweaking 4Front YLimiter, by doing the following:<br />
Release curve simplified<br />
Release time multiplied 3 times (see notes below)<br />
Softening circuit filter changed<br />
Waves L1 famous limiter (and thus W1 &#8211; for compatibility reasons) uses three times longer actual release time than standard RT60 metric. This means that if you set 50ms release in the limiter, it will actually yield with 150ms standard RT60 release time.</p>
<p>Since this cloning could be done, you may have no doubt that in the future I&#8217;ll provide you with a commercial limiter, that beats everything currently available (I have prototypes already).</p>
<p>If you are unsure which release time to set, consider using the default release time. Different engineers recommend different values, the default value is chosen reasonably to provide a smooth limiting for most typical usage of the limiter.</p>
<p>How to check this limiter compatibility to L1?</p>
<p>Process the same sound with L1 and with this limiter, using the same threshold and release settings.</p>
<p>During measurement, check that both of the sounds are aligned properly. You can insert a single test peak in the beginning, and after processing &#8211; clip the sound, so that it starts exactly from the peak.</p>
<p>Subtract the results and see the residue.</p>
<p>Note, that you can&#8217;t set sliders exactly to the same values on both limiters. 30ms release may mean actually 30.01234ms, so due to such minor differences, there will be small residue left.</p>
<p>If you find it necessary, please, leave your comments in the form below</p></div>
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